Friday, 3 June 2016

Nvidia GeForce GTX 1070 Review

Nvidia’s new leading GPU--the GeForce GTX 1080--is a powerful graphics card that’s a great value. Even though it’s a fantastic deal, the $599 price tag still makes it prohibitively expensive.
The GeForce GTX 1070 lives up to the hype.
That’s why many budget-conscious enthusiasts have been waiting for reviews of the GeForce GTX 1070. Starting at a more attainable $379, Nvidia claims that the card is faster than the $1,000 GeForce GTX Titan X. While that may sound too good to be true, the GeForce GTX 1070 lives up to the hype.

Design

While you’ll see the GTX 1070 start out at $379, Nvidia once again sent me its more expensive Founders Edition version of the card, which costs $449. The added cost won’t get you a higher-quality binned GPU that will overclock better, which is what many were thinking. Rather, Nvidia says the price premium for the Founders Edition is merely for the high-quality materials and design craftsmanship.
The GTX 1070 uses the same 4.3x10.5-inch chassis as its more expensive GTX 1080 brother. This means you get the same angular die-cast aluminum enclosure, radial blower fan which exhausts heat outside chassis (which is good for compact Mini-ITX systems), three copper heatpipes for cooling, and a low-profile removable backplate.
One small issue I noticed while testing my particular unit is that its fan produces a slight, almost rattle-like noise under load. It’s not a major issue, but I didn’t hear it with the GTX 1080. Your mileage may vary. In terms of temperatures, the 1070 carries a 94 degree Celsius thermal threshold.
Like the GTX 1080, the 1070 features three DisplayPort connectors, one HDMI port, and one dual-link DVI port.

Features

Because the GTX 1070 is based off of Nvidia’s Pascal micro-architecture, it supports the same GPU features that were introduced with the GTX 1080. This includes graphical bells and whistles such as Ansel, VRWorks Audio, Simultaneous Multi-Projection, HDR, Fast Sync, and GPU Boost 3.0. 

Specs

Based off of GP104, the GTX 1070 carries a lot of similarities to the GTX 1080. Both cards enjoy the same bandwidth reduction, preemption, and memory compression techniques that Pascal brings to the table, which makes it Nvidia’s most efficient architecture to date. The GTX 1070 is also built on TSMC’s new 16nm FinFET production process, which allows the card’s core and boost clocks to run really high. They’re not quite as high as the GTX 1080, but with a base core clock of 1506MHz and a boost clock of 1683MHz, it isn’t too far behind. Both the 1080 and 1070 tower over the frequencies set by Nvidia’s existing Maxwell-based lineup. For instance, the $1K Titan X carries a base clock of 1000Mhz (51 percent lower than the 1070) and a boost clock of 1075MHz (57 percent lower than the 1070). The GTX 1070 also features the same 256-bit memory bus width, 64 Render Output Units (ROPs), and 7.2 billion transistor count as the GTX 1080.
Spec Chart
GTX 1070GTX 1080GTX Titan XGTX 980 TiGTX 980
CUDA Cores19202560307228162048
Texture Units120160192176128
ROPs6464969664
Core Clock1506MHz1607MHz1000MHz1000MHz1126MHz
Boost Clock1683MHz1733MHz1075MHz1075MHz1216MHz
Memory Clock8GHz GDDR510GHz GDDR5X7GHz GDDR57GHz GDDR57GHz GDDR5
Memory Bus Width256-bit256-bit384-bit384-bit256-bit
VRAM8GB8GB12GB6GB4GB
TDP150W180W250W250W165W
GPUGP104GP104GM200GM200GM204
ArchitecturePascalPascalMaxwellMaxwellMaxwell
Transistor Count7.2 billion7.2 billion8 billion8 billion5.2 billion
Manufacturing Process16nm FinFET16nm FinFETTSMC 28nmTSMC 28nmTSMC 28nm
Launch Date6/10/20165/27/20163/17/20156/1/20159/18/2014
Launch Price$379/$449$599/$699$999$649$549

This isn’t to say the 1070 is a carbon copy of the 1080, however. With it costing $220 less, you should expect some concessions. The 1070 features 640 fewer CUDA cores and 40 less texture units compared to the GTX 1080. While it also features a healthy 8GB serving of video RAM, it does not use the faster 10GHz GDDR5X frame buffer. To assume that it’s getting the short end of the VRAM stick here wouldn’t entirely be fair, however. While the 1070 does use the more traditional GDDR5 VRAM, which has been in production since 2008, it carries a very speedy 8GHz frequency, which is 1GHz faster than the frame buffer of all of Nvidia’s 900-series cards. This makes it the fastest traditional GDDR5 video memory on the market.
The GTX 1070 uses an eight-pin power connector like the GTX 1080, but it’s 30 watts less power-hungry with a 150-watt TDP. This is very power-efficient when you compare it to the 250-watt Titan X, which it performs most similarly to.

Benchmarks

To provide you with a wide breadth of comparative data, I’m using the same suite of benchmarks from my GTX 1080 review, which covers the gamut of real and synthetic tests across 1080p, 1440p, 4K, and VR using the GTX 1080, 980, and 980 SLI. And since Nvidia has made claims that the 1070 is as fast as the Titan X, I’ve tracked one down and added it as a focal point of comparison.
I’m using the same system to test all the graphics cards, which is a PC equipped with Intel’s six-core 5930K, coupled with 16GB of DDR4 RAM. Because all the cards tested here are high-end, to properly push each, their benchmarks are set to their respective max settings.
Also, since my GTX 1080 review, a lot of readers asked me to add benchmarks for some newer titles, such as Overwatch, Rise of the Tomb Raider, The Witcher 3, and more. An issue here is that some of these games don’t feature in-game benchmarks and using FRAPS to manually capture frame rate data while gaming can cause inconsistent results due to the variance of player actions. This means you could get different numbers with different runs, even using the same GPU. Regardless, I wanted to add some of these newer games to the mix; not to provide comparative data between cards, but to at least give you a gauge of how the 1070 might be able to tackle them across 1080p, 1440p, and 4K resolutions. This data will be under the “experiential segment” of my benchmarks.

1080p Benchmarks

3DMark 11 is a synthetic graphics benchmark which pushes DirectX 11 performance. I ran it under the extreme preset, which renders multiple scenes at 1080p. Right out of the gate, you can see that the that GTX 1070 is six percent faster than the Titan X here.
Unigine Valley is another synthetic graphics benchmark. Both the GTX 1070 and Titan X are able to generate frames in the 80s here, but with a four percent lead, the 1070 is able to once again outperform the more expensive Maxwell-based card. It’s also worth pointing out the huge 36 percent advantage the GTX 1070 enjoys over the GTX 980, which was a $500 graphics card just a few months ago.
The Titan X outperforms the 1070 by just a hair in BioShock Infinite. I’m talking a 141 FPS average vs. 142 FPS average here. It’s close enough to be within the margin of error, but still, a win's a win and *spoiler alert* the Titan X is going to need all the help it’s going to get. Another point of interest to look at here is the 12 percent gap between the GTX 1070 and the GTX 1080, which represents the smallest delta the two cards will experience between each other in my tests.
Metro Last Light is the most demanding graphical benchmark I’ve got here. With tons of lighting and physics effects, it can bring the mightiest of GPUs to their knees. Both the GTX 1070 and Titan X score above 60FPS average here, however. The 1070 does notch a six percent win by scoring in the upper 60s, whereas the Titan X scores in the lower half.
Shadow of Mordor represents an interesting battle between the GTX 1070 and the Titan X. Because the PC version of the game uses an HD texture pack, it loves VRAM. So, I was curious to see if the Titan X’s larger 12GB frame buffer would be able to give it the edge here or if the 1070’s smaller, but faster 8GB frame buffer would be enough. It looks like at 1080p, speed beats size, notching the GTX 1070 the win by nine percent.
With a really high 137.3 average FPS, the 1070 is able to enjoy a five percent lead over the Titan X here.
1080p Conclusion
With the exception of the BioShock Infinite benchmark, which was razor thin, the GTX 1070 was able to consistently beat the Titan X at 1080p. Regardless, both the Titan X and GTX 1070 are overkill at 1080p, unless you’re looking to take advantage of a super high refresh rate monitor.

1440p Benchmarks

While the Titan X was able to edge out the 1070 by a single percent at 1080p, the tables have turned with the 1070 getting the one percent advantage at 1440p. Both are still around 100 average FPS, however, so you’d be hard-pressed to tell the difference.
This is the first time the 1070 dips below 60FPS in my real-world benchmarks, but that’s the graphically demanding Last Light test for you. While both the 1070 and Titan X managed to garner above 60FPS average at 1080p, both drop all the way down to the high 30s at 1440p, which still meets the threshold of being playable. The 1070 does carry a five percent advantage over the Titan X, however, and while that’s not huge, when you start to dip into the 30s, every little bit helps.
With a two percent advantage, the GTX 1070 once again pulls ahead in Shadow of Mordor. With both cards running the game in the 80 average FPS range, it suggests both cards will be able to handle the game at 4K, at least to some degree.
Tomb Raider: With a three percent lead, the 1070 just about cracks 90 average FPS, but the Titan X falls short of this threshold.
1440p Conclusion
While the GTX 1070 is overkill for 1080p gaming, it makes good sense at 1440p. You’ll be able to max out just about every single game here, even the most taxing games like Metro with above 30 average FPS. You’ll also get plenty of mileage if you opt for a high refresh rate UHD monitor.

4K Benchmarks

The GTX 1070 maintains its one percent lead over the Titan X in BioShock Infinite. Really, though, across all three of my BioShock Infinite runs, it’s pretty much a draw across the board. The 2160p resolution does manage to bring BioShock Infinite down below 60fps, however, which suggest you’ll have to drop some graphical settings down a bit if you want to game above 60FPS.
The GTX 1070 is two percent faster than the Titan X here, but both cards end up averaging around 16FPS on the ultra-demanding benchmark, which is unplayable on both setups. As a matter of fact, the game is unplayable across the board here on all of my configurations. Even the dual 980s, which proved to be the strongest of the pack, only managed to ratchet 22 average FPS.
The GTX 1070 is able to enjoy its biggest lead over the Titan X out of all of my tests with a nine percent advantage here. While Shadow of Mordor loves VRAM and the Titan X has 4GB more VRAM than the 1070, it looks like the 1070’s 8GB allotment isn’t a bottleneck at 4K and its faster frequencies are able to give it the win. Shadow of Mordor also represents the biggest lead the 1070 enjoys over the GTX 980, with a big 39 percent gap. It looks like the GTX 980’s relatively small 4GB framebuffer was a bottleneck here at 4K.
4K Conclusion: The battle for 4K was going to be the most interesting fight between the GTX 1070 and the Titan X. At this high of a resolution, VRAM can matter a lot, and with the Titan X having a massive 12GB framebuffer, I wasn’t sure if it was going to prove advantageous for the Titan X at this resolution. Considering the 1070 won in all the benchmarks, however, this suggests that 8GB of VRAM isn’t a bottleneck for 2160p, which means core and memory speeds matter more than sheer VRAM size.
But is the 1070 a 4K card? Aside from the most graphically-demanding games/poorly optimized ports, it will be able to max out the majority of games with at least 30FPS average.

VR Test

There aren’t that many virtual reality benchmarks available, unfortunately, but there is Valve’s SteamVR Performance Test. It uses Valve’s Aperture Science VR demo as the backdrop and at the end of the test, tells you how many total frames your computer was able to generate throughout the benchmark. Because low frame rates can cause some people to become motion sick in VR, the higher number of frames indicates a better score.
In the SteamVR demo, the GTX 1070 was able to produce 10729 frames, which is six percent better than the Titan X. While it falls short of the GTX 1080, which is the best card for VR at the moment, it is able to enjoy a huge 36 percent lead over the GTX 980, which is a good card for VR in its own right.

Experiential Tests

The GTX 1070 is able play every single new game at 1080p with smooth, playable framerates. The card was able to render Overwatch with a 167 average FPS when I played a round of control point with it. Unless you have a super high refresh rate monitor, the GTX 1070 is overkill for 1080p gaming here. The only game in my suite of tests to take the 1070 below 60 average FPS is Rise of the Tomb Raider, where it garnered an average FPS in the 50s. It’s also worth mentioning that RotTR is also one of the most graphically demanding games out today. The game is also one of the few titles which currently offers a DirectX 12 mode. Interestingly, performance took a small two-frame performance hit here when I enabled it.
While the GTX 1070 is overkill for 1080p gaming, it makes good sense at 1440p. You’ll be able to max out just about every single game here.
My experiential tests at 1440p once again show that the GTX 1070 is a great card for ultra-HD (UHD) gaming. It’s able to play every single game here with above 30FPS averages, though the very graphically-demanding Rise of the Tomb Raider does make it close, especially under DX12.
Here is where things get dicier for the GTX 1070. Games like Overwatch and Dirt Rally are perfectly playable at 4K. Playing The Witcher 3 or anything else more graphically-taxing, however, and you’ll have to turn down some settings if you want above 30 average FPS experiences.

Overclocking

Because properly overclocking and benchmarking a GPU can take hours, if not days to do properly, you’ll have to wait for a more in-depth article on how well the GeForce GTX 1070 overclocks in the near future. In the meantime, I did some preliminary tests and managed to get the card running stable with a GPU core offset of 150MHz and a memory offset of 500MHz. This isn’t bad and puts it in the ballpark of the GTX 1080’s overclockability.

Conclusion

If you were tallying the wins between the GTX 1070 and the Titan X in my suite of benchmarks, then you’ll know that the 1070 beat the Titan X in all of the benchmarks with the exception of one test, where it was just one percent behind. Not only is this within the statistical margin of error, but it was a test done at 1080p with both cards averaging over 140 FPS. Like the Titan X and GTX 1080 before it, the GTX 1070 is overkill for 1080p gaming, unless you’re running a really high refresh rate monitor. Also like the GTX 1080, it will be able to max out all 1440p games with playable framerates as well, though it won’t achieve above 60 average FPS for the most taxing games. It’s also a viable card if you want to dip your feet into 4K, but, again, it won’t be able to max out the most graphically demanding games there.
When you compare it to the Titan X, it’s up to nine percent faster and up to 55 percent cheaper. That’s a crazy good deal.
With a 12-23 percent delta between it and the GTX 1080, the GTX 1070 certainly isn’t as fast as its big brother, but it also costs roughly 36 percent less. When you compare it to the Titan X, it’s up to nine percent faster and up to 55 percent cheaper. That’s a crazy good deal. Sure, the GTX 1070 makes some concessions against the GTX 1080, but, for the most part, it performs admirably where it counts.
sourcegamespot

New Xbox One Update Coming "Soon"

Microsoft will release a new Xbox One update "soon," engineering lead Mike Ybarra said today on Twitter. Like previous updates, this one will be made available first to Preview Program members before being pushed out widely.
Unfortunately, all Ybarra did today was confirm the existence of the update; he did not share any specifics about what is changing or being added.
He did mention, however, that--as is the case with other updates--not all of the features will be included in the Preview version. Microsoft lets Preview members test upcoming updates in an effort to gather feedback before they are released widely.
It's unclear if this is the Xbox One Anniversary update (which is also coming to PC) or a different one. That update, which was announced at Microsoft's Build conference, was pegged to launch in early June for testers, so it sounds like it could be this one.
It will contain "key gaming features," Ybarra said in the past.
                  
A full list of features has not been announced. Expected ones include the ability for all Xbox Ones to act as development kits, as well as background music and support for the Siri-like Cortana digital assistant.
Speaking at Build, Xbox boss Phil Spencer said Microsoft will announce even more new Anniversary update features for Xbox One at E3 2016 this month.
sourcegamespot

Thursday, 2 June 2016

Flagship iPhones now expected every 3 years instead of 2..

                     
Currently, Apple develops and sells a major new iPhone every two years. It’s the famous “tick-tock” cycle, where Apple introduces a new flagship like the iPhone 6 and then follows it with an upgrade, the iPhone 6s, before returning to another major release. A new report suggests Apple will bump this “major” upgrade cycle from every two years to every three.
Nikkei suggests that will begin with this year’s iPhone 7, which isn’t expected to offer major upgrades over the iPhone 6s. This thought isn’t new. In fact, most pundits now believe Apple will launch a major iPhone upgrade in 2017 but will be relatively conservative with its changes this year.
What is new is that Nikkei suggests Apple will continue this cycle of launching a flagship every three years instead of every two, due to “smartphone functions have little room left for major enhancements” and “a slowing market.” The report said Apple’s iPhone 7 will “look almost identical” to the iPhone 6s but that it will feature an upgraded camera, improved battery life and water resistance.
Nikkei also provided some insight into what to expect in the 2017 iPhone, again pointing to an OLED panel but also noting it will feature components that allow it to “create more complex tactile vibrations on the display because of a tiny, but high-performance motor equipped inside.”
My guess is that Apple is going to watch the market and will adapt accordingly, depending on what’s available and what it feels it needs to add to its smartphones to remain competitive. That may mean a 3 year term between flagships this year, but Apple could move just as easily back to a tick-tock cycle if it felt it necessary.
SOURCE NIKKEI

Microsoft’s FlashBack tech could give mobile VR a huge upgrade

                         
Microsoft has been putting a big focus on augmented reality with the HoloLens headset, but the company is also cooking up some clever new virtual reality technology. A recent paper published by Microsoft Research, in conjunction with Rice University Ph.D. student Kevin Boos, details a system called FlashBack that could bring high-end VR experiences to cheaper devices.

FlashBack works by compressing detailed 3D environments and saving them to your device where they won’t take up very much space. Then, when you need a specific setting or object, referred to as a “mega-frame,” those files are automatically decompressed. This removes the need to constantly render a VR environment and also means you don’t need a fancy graphics card to make it work.
                         
The result is almost like watching a 360-degree video on YouTube, just interactive. FlashBack can render a large, fast-moving object like a car. It can even recreate massive environments like a basketball arena or an entire Viking village.
                   
The paper claims FlashBack will deliver framerates eight times faster than a mobile device that’s rendering locally. It could also reduce mobile VR latency and energy consumption by a factor of 15 and 97 respectively.
                  
FlashBack is still just a prototype, but it has the potential to revolutionize mobile VR. If Microsoft can get this technology to the market it could have an exciting competitor for Google Cardboard, Gear VR, and even the Oculus Rift or HTC Vive.

Saturday, 21 May 2016

Best Android apps of 2016 highlighted in Google Play Awards

                       2016-google-play-awards
Google on Friday unveiled the winners of its 2016 Google Play Awards, highlighting the top apps across various categories within the Google Play App Store.
The best app overall was Houzz, an application that allows you to browse through ideas for updating your house, furnishing it and more. Thinkrolls 2 took home the award for “Best Families App,” while Clash Royale won the “Best Game.” Robinhood was noticed for the “Best Use of Material Design,” while Table Tennis Touch took home the award for “Best Use of Google Play Game Services.” World Around Me won the “Early Adopter” award, Pokemon Shuffle Mobile won “Go Global,” NYT VR took home the “Most Innovative” app award, while Alphabear stole the show with “Standout Indie.” Finally, Hopper won for “Standout Startup.”
Pretty solid selection. Houzz is a great app, one that I personally use pretty frequently. Check these out if you haven’t yet.

Tuesday, 17 May 2016

Pokkén Tournament has sold more than Street Fighter V in the US

                 



Honestly, I didn’t think I’d ever see this news. Pokkén Tournament, the Pokémon and Tekken hybrid that’s launched exclusively for the Wii U on the console level, has actually sold more copies than Street Fighter V on the PlayStation 4.
This comes from gaming industry analyst ZhugeEX on Twitter has he looked over the most recent NPD results.
He notes that this does not include digital sales, for what that’s worth.
Pokkén Tournament launched for the Wii U on March 18, 2016. Street Fighter V hit the PlayStation 4 on February 16, 2016. Even with Street Fighter V‘s full month head start at retail, Pokkén Tournament still managed to beat out Capcom’s fighting title.
             
Chalk it up to the Pokémon, the lack of competition on the Wii U or Street Fighter V‘s rocky launch. Whatever the reason, this news is pretty wild.

Sunday, 15 May 2016

PS4 Neo is coming before October 2016, according to new report


Thanks to a French video games distributor, we have another rumor to pile onto the speculation that’s running rampant with whatever Sony might be doing for the PlayStation4’s mid-cycle refresh. This one’s been called the PS4K, PS4.5 and, most recently, the PlayStation 4 Neo. We’re running with that moniker as it’s sort of the one cited in the report.

The word comes from French video games distributor Innelec Multimedia’s most recent financial report report. That report indicates that, as Videogamer has the translation, the “evolution” of the PlayStation 4 will arrive during the first have of the distributor’s 2016-2017 fiscal year. That runs from April 2016 until March 2017, and the first half ends in September.
Innelec refers to this “evolution” as the Neo 4K, to make things even more confusing.

All of this makes sense on a larger scale, too. PlayStation VR is set to launch in October of this year, so, if the PlayStation 4 Neo is really set to make the system more powerful, the console totally should launch in time for the virtual reality add-on.
We’ll have more on the PlayStation 4 Neo, or whatever it’s slated to be called, as it comes.
SOURCE OTAXOUVIDEOGAMER

Friday, 13 May 2016

Assassin’s Creed’s world premiere movie trailer is here


Last night, Jimmy Kimmel premiered the trailer of 20th Century Fox’s upcoming video game film, Assassin’s Creed. The film stars Michael Fassbender in the role of the film’s lead Callum Lynch, and from what it looks like, it will closely follow the plot of the first game in Ubisofts’ mega-popular series.
                    
Lynch awakens prisoner in an unknown room, and he travels back in time through a machine which lets him tap into old assassins. He’s Desmond, but hopefully Fassbender is able to bring more personality to the protagonist role. Lynch is tasked to infiltrate the age of the Spanish Inquisition.
                   
20th Century Fox also revealed the film’s official poster with Fassbender swan-diving from a ledge. All I can think is “Hopefully a hay-stack is awaiting him at the bottom,” and it looks like there is. The film will take place in the game franchise’s universe, but it is not following the exact plot of any specific game.
                  

Assassin’s Creed will be released in theaters on Dec. 21, and some are pointing towards it as the next big hope to bring legitimacy to video game films. We’ll have to wait and see
source POLYGON

Monday, 9 May 2016

Epic Games is done with single player, will focus on free-to-play multiplayer

                  
Unreal Tournamenand Gears of War creator Epic Games is taking a controversial route that many fans might not agree with. CEO Tim Sweeney has confirmed with Polygon that it will be following a new business model that shifts away from single player campaigns and focuses solely on free-to-play multiplayer games.
Sweeney’s reasoning is that huge, AAA campaigns force smaller development studios into relationships with big publishers if they want to succeed. Self-published titles, like Epic Games’ Paragon, Fornite, and Unreal Tournament, are easier for these smaller teams to develop and sustain for a longer period of time.
                   
We realized that the business really needed to change its approach quite significantly. We were seeing some of the best games in the industry being built and operated as live games over time rather than big retail releases … so we began the transition of being a fairly narrow console developer focused on Xbox to being a multi-platform game developer and self publisher, and indie on a larger scale.
Polygon‘s sources also say that Epic Games’ future titles will be “dynamic” in that they will never be release completed and will be further updated until deemed unnecessary. It’s unknown how this shift will fare since we haven’t seen an original game released from this model yet, nor will we until Fornite and Paragon get released later in 2016. Hold off gut-reactions and brimstone judgement until then, please.
                   
And in case you don’t know, Epic Games sold Gears of War to Microsoft, meaning it will not be part of this shift in focus.
SOURCE POLYGON

Wednesday, 4 May 2016

Call of Duty: Infinite Warfare promises new experiences, no loading screens

                      

Call of Duty has been pretty stale for a while. Since Black Ops II, none of the entries has contributed much to the series. Following yesterday’s unveiling of Infinite Warfare, Infinity Ward talked about what they want to bring to the series with what might be its biggest departure since their own Call of Duty: Modern Warfare.
Let’s not mince words, here. Call of Duty is still massively popular. It sells like crazy. For many players, their PlayStations and Xboxes are Call of Duty arcade machines. They just swap out the disc each year. But the series has been stagnant, with little truly new material, and it hasn’t seen growth (it’s only selling hojillions). To keep going, something has to change.
                   
Talking to Polygon, Infinity Ward’s narrative and design directors, Taylor Kurosaki and Jacob Minkoff, talked about some of what we can expect.
Despite the distinctly science-fiction setting, Kurosaki promises a grounded experience that players want from the series. The setting allows the team to push the game in new directions, though. Minkoff talked about a “desire to experiment.” Fighting in zero gravity brought on the advent of grappling hooks and thrusters. We saw a tiny bit of this in Advanced Warfare, but they played only briefly into the single-player game, and the thrusters were merely a double-jump.
                    
Minkoff also said that, despite the increase in scale, the team plans to rid the game of loading screens as much as possible.
“You can be on the surface of Earth, and you can launch up through the atmosphere into orbit, engage in combat in space, land on the flight deck of [your ship] the Retribution, go inside the ship, go up to the bridge, and order your ship to the next target of opportunity,” he said. “All of that completely seamlessly.”
Call of Duty games have typically been pretty linear, so promises of freedom like that are encouraging. With that said, the game is still a linear experience.
You play as Nick Reyes, commander of an aircraft carrier type of ship, the UNSA Retribution. You’re not just a grunt this time around, explained Kurosaki.
“It’s more akin to Saving Private Ryan,” he explained.
While you’ll still be in the thick of combat, Kurosaki says there’ll be lots of opportunity to make decisions.
“We want to put the players into the shoes of…Reyes, who is facing terrible extenuating circumstances,” Kurosaki said. You’ll have crew under your watch, and it sounds like your decisions can affect their survival, hopefully in meaningful ways.
The move further away from modern combat is sure to push some players away, but shifts like these give the series more opportunity to grow than it’s had in years. Infinity Ward’s last contribution, Advanced Warfare, started down that path, but it ultimately didn’t take things far enough to differentiate from its competition or its predecessors. I’d love to see Infinite Warfare do exactly that.
Call of Duty: Infinite Warfare hits PC, PlayStation 4, and Xbox One on November 4.
SOURCE POLYGON

Watch Dogs 2 main character image leaks via actor’s Instagram

                        Watch-Dogs-2-Leak

While we know that Watch Dogs 2 is coming, we know next to nothing about it. A motion capture actor may have just outed the main character, though.
An LA-based actor who goes by @thekingcort on Instagram – account since locked down – posted the photo above, a picture of a character on a computer monitor, wearing a familiar-looking hat and bandanna. The image was accompanied by the following text:
Had a blast doing motion capture work as the lead character in a new video game series! (= #actor #motioncapture #artist #videogames #ps4 #xbox #art #work #comingsoon #watchdogs2
Ubisoft confirmed during a financial call that the game will be out before the end of its current Fiscal year in March 2017, and Kotaku has sources saying the game is going to come out this year and will be set in San Francisco.
If this actor is indeed the new protagonist, then that means the original protagonist, Aiden Pearce, has been left behind. While Watch Dogs wasn’t without some fun elements, it didn’t quite reach its potential thanks in part to a pretty boring main character. A new character and city offers up the opportunity to totally rewrite everything about the original that went wrong, rather than trying to connect a broken game to a new one.
If this is accurate information, it’s a potential good start for the sequel. And if Watch Dogs follows an arc anything like Assassin’s Creed did, the sequel should be a much more entertaining experience.
source: VG247

Sony Is Announcing 7 Games Next Week

"E3 was only half the story." Sony is apparently going to announce seven games next week. The company said in a  blog post to...